Tina has would rather live in a video game than the real world.  She is taking a semester off from college and living with her mother, trying to get a job at Cosmos Coffee.  When she accidentally uploads her father's Proust files into her favorite video game, something strange happens.  The game has crashed...but some of the video game characters seems to be wandering around inside her computer.   She soon discovers that one of them has fallen in love with her.

     We meet Blue and Sultana from “Quest.”   But what can video game characters do when their world has crashed?  They set about building a world with the other characters based on the memories of Proust they inherited.  But is there any place for their characters in the world of Proust?  And Sultana is convinced that something evil has followed them from the old gameworld.

    Act II takes place entirely inside the computer.  Under Blue’s guidance, the characters have come up with a Proustian “gameworld”--but life is not that simple.  Blue becomes pathologically jealous of Tina, a Russian janitor thinks he has become God and a ravenous pterodactylkeet roams the land.  As the game characters question the meaning of life and love in their new world, the Darkons attack.  Is all lost?

     Director Christopher Noffke has led several readings of the show and we are hoping to bring this collaboration to a broader audience soon!  


A Selection of Songs from the show: